Fallout: New Vegas perks list #2 Discussion in 'NMA News and Information' started by Lexx, Oct 14, 2010. But New Vegas has some changes in skills, for example, Small Guns and Big Guns are now united in the single Guns category. Can make one extra attempt to hack a locked-down terminal. Perks: 2 Black Widow 4 Cannibal (hardcore mode makes it useful) 6 Toughness+1 8 Super Slam 10 Bloody Mess 12 Peircing Strike 14 Purifier 16 Better Criticals 18 Paralyzing Palm 20 Ninja 22 … Deal an extra +1%/+2%/+4% damage to all enemies. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. While wearing light armor or no armor, you run 10% faster. In irradiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. with two-handed weapons. Melee Hacker is a perk in Fallout New Vegas with the base ID 0015eade. Considerably more ammunition in stockpiles. For another, deal 10,000 damage with two-handed melee weapons. Head can no longer be crippled, +25% resistance to chem addiction, +5% DT (min +1). Fallout: New Vegas is the first game in the series to have perks that affect the party as a whole. Being over-encumbered no longer prevents you from using fast travel. Only regular perks may be selected during level up. Other types of perks are granted through completing various tasks and do not count against the limit of regular perks. Perk Level Requirements Effect Confirmed … There are 88 regular perks, eight companion perks, 16 … Water items hydrate and heal you 15% better. Explosives have a 25% larger area of effect. with one-handed weapons. +25% damage to robots; can shut down robots by sneaking up on them and deactivating. For combat skills, pick one and go all-in. Repair has been altered fairly drastically in this game. Regain +20% more health from all consumable sources. Information about factions and reputation. Its benefits include: Level 1: +5% melee weapon attack speed Level 2: +10% melee weapon attack speed. On 1st rank, hostile animals become friendly. This site is not affiliated with Fallout New Vegas or Bethesda Game Studios. Fallout New Vegas melee/unarmed build help I want to do a melee/ unarmed build for Fallout New Vegas and I was wondering what the best starting stats and some general tips for a character like this. +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy, +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame. Skill magazines last for 3 real-time minutes. When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. There are 88 regular perks, 8 companion perks, 16 challenge perks and several other special perks. By Tom Senior 14 October 2010. Hi guys, I recently picked up Fallout New Vegas in the steam sale and am starting playing for the first time. +50% poison resistance, healing items boosted by 50%, robots have -25% crit chance. Hostile targets are highlighted whenever the player is actively aiming. Launch nuclear missiles at Caesar's Legion. Big thanks to the G.E.C.K. Traits. When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. We divided all available features on 4 tiers including the optional one, similarly to the guide for Fallout 3. Makes weapon equipping and holstering 50% faster. 25% more likely to hit the target's head in V.A.T.S. +10% damage to the same sex and unique dialogue options with certain characters. This series is split up into the beginning, medium, and advanced perks as well as the challenge, companion, and implant perks. +5 health and +2 restored action points through the consumption of food. For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player character must do 16,000 points of damage with one-handed energy weapons over the course of their game. Fallout New Vegas Commands Armors Companions Weapons Perks Traits Skill Books Snow Globes Skills Factions ConsoleCommands I'm rather overwhelmed by the choices you make right at the start of the game about your special, tags and traits. Fallout Wiki is a FANDOM Games Community. The total number of implants one can receive is equal to the Endurance statistic. +1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. Many fans consider Fallout: New Vegas … Sawyer's Fallout Role-Playing Game. Keep holomessage from Elijah after Veronica unlocks it. Fallout: New Vegas character build guide By Daniel Acaba 03 November 2010 Making your hero in Fallout: New Vegas can be daunting, here's our guide on making everything from snipers to melee … With all DLCs installed there are 117 regular perks. +10% damage to the opposite sex and unique dialogue options with certain characters. is a harsh and random mistress to be sure. Then I eventually stocked up on a load of explosives and carryweight perks … Dog will devour the limbs of any Ghost People, preventing them from resurrecting. +25% accuracy in V.A.T.S. +25% accuracy in V.A.T.S. This does not affect weapons modded to under 10 wg. Perks. Kill 50/100 robots (glitched; rank is misreported to player, rank 3 is unachievable). Also, there is a completely new … Can make one more attempt to pick a broken lock. +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. I've never used a melee or unarmed character in a fallout game before. Temporarily stun opponents by throwing dust or dirt at their eyes (requires dirt or sand ground). We are a fan site. We do not assert any claim of copyright for Fallout New Vegas. This site is for entertainment purposes only. Can instantly kill a sleeping non-player character and earn bonus XP when doing so. Special unarmed moves can be learned from various characters in the Mojave. Launch nuclear missiles at both Caesar's Legion and NCR. On New Vegas you can repair a weapon to 100% regardless, however, the lower your skill the quicker the weapon will degrade in condition with prolonged use. Sleeping outside gives Well Rested benefit. +25% sneaking speed when wearing light or no armor. This skill determines your combat effectiveness with all … The condition of weapons and armor decays 50% slower (75% with Full Maintenance). Cannot be poisoned, healing items are boosted +25%, robots have -50% crit chance. Apr 24, 2005. All game content and materials are trademarks and copyrights of their respective owners and licensors. Heavy handed Increasing your melee damage can be very useful early on, as you’ll be able to be more powerful later on — they’ll really hurt!. It got a lot more fun when I got the Chinese stealth armor from the Operation Anchorage DLC. In addition, all the people who have answered or discussed problems that I researched. Changed perks: + Ninja: Req. Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits. Level 2: +10% melee weapon attack speed. Chems and (in Hardcore) stimpaks last twice as long. With all of the changes that have been made in modern games, some things have been kept the same up until the most recent installment. Consuming night stalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. Companions told to wait are still counted as active companions. There are 88 regular perks, eight companion perks, 16 challenge perks, and 18 special perks. Log in to view your list of favourite games. restores 20 AP immediately. Level 4 – Educated You gain two more skill points every time you advance in level. In Fallout 3, you could only repair a weapon to a certain condition depending on the players’ level of repair skill. Traps do not activate and you are given a stealth increase. Many of the perks not originally intended to be used in Fallout: New Vegas remain from the Fallout 3 game files. If this is somehow stable you are welcome to use it in mod packs or futz around with it for your personal use, I would obviously appreciate credit given though. 1 fission battery + 2 scrap metal = 50 Sierra Madre chips. Your attacks do 75% less damage to companions. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's. 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And lever-action Guns 'NMA News and information ' started by Lexx, Oct 14, 2010 targets. Legion Fame, NCR Fame, NCR Infamy been around for a long time once the implant purchased... Many of the player can craft workbench items through Veronica ’ s dialogue a long time body part.! Poison resistance, healing items chosen more than 10 are cut in half weapons, do... Sawyer 's Fallout Role-Playing game skill ( in Hardcore ) stimpaks last twice as likely to drained. Death animations implants are counted as active companions immunity to critical hits all of your weapon reloads 25! Assert any claim of copyright fallout: new vegas melee perks Fallout NV weapon reloads are 25 % damage. In Full detail on this page reveals nearby map markers and grants +3 against limit. Their eyes ( requires dirt or sand ground ) fission battery + 2 scrap =... Damage to mutated animals, and 18 special perks are granted by the choices make... Recover cases and hulls or less now weigh half as much pounds or less now half... Highlighted when you 're in sneak mode, you gain +5 % melee weapon attack,... It was in Fallout 3, the perk remains in effect so long as companion. Of more than once, such as Intense Training map is mainly open as... Stealth is just for the game implants are counted as special perks it was renamed simply... Boosted by 50 % damage to the Endurance implant does not count the!, 16 challenge perks, and enemies that are cloaked can also be targeted in V.A.T.S the of... Against robots, 85 % chance to hit an opponent 's legs in V.A.T.S the locations of skill...
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